Animation is a visual change in the scene that occurs with respect to time. A visual change in a scene is not just associated with the changing position of an object. It also includes its shape, color and transparency. Animation is a sequence of images that has been drawn or created by hand. This contrasts with movies in which real-life scenes are used to record actors. Animations were created by hand in the early days. Each scene was drawn on paper, then painted. This was a time-consuming and difficult process. The animation process has become progressively easier and more powerful thanks to computer technology. Computer animation is the process of creating images and then playing them back at high speed using computer software to create an illusion that movement. Computer animation is the process of displaying an image on a computer screen and then quickly replacing it with a new one that is identical to the original image but slightly shifted. Computer animation is the best technology to edit an animation on a computer fast and video quality is also good if you want to learn animation courses then join this link. Computer animation is a subset both of computer graphics and animation technologies. Computer animation is generally achieved through a series of geometric transformations-scaling, translation, rotation or any mathematical technique-to that produce a sequence of scenes. You can also alter any of these to create animation: * Camera parameters: This includes the camera's position relative to the object, distance, orientation, focus, and orientation. * Lighting conditions: This includes direction, color, number, and intensity of lighting. Computer animation is a popular tool in entertainment to create motion pictures, animated movies, and games. It is also used in education, training, industrial applications and virtual reality systems. An amination course is most important nowadays because animation provides many things to edit ant its apply in a cartoon character,3d animation,2d animation, etc and if you want to join the best institute then join TGC india An animation sequence was originally created by combining images from different frames with high speeds. Animations can now be created using computers. Computer animation uses computers to create the frames necessary for animation. They are then displayed at high speed on an output device. The four basic stages of designing an animation sequence are storyboard layout, object definitions and keyframe specifications. i. Storyboard layout. The storyboard shows the outline of the action. This stage is essentially a guideline for the motion sequence. It outlines the basic events and actions that will occur. The storyboard layout for a cricket animation would include the action and motions of batting, fielding and running. The storyboard can be either a set or model of rough sketches or models depending on the type and purpose of the animation. In some cases, it may even be a verbal description of the motion or a list. ii. Object definitions. Once the storyboard layout is complete, it's time to identify all objects and participants. Objects are usually described using their dimensions, shapes (such spline surfaces or polygons), colors, movements, and any additional information that can be used to help define them. When creating animations for cricket, the objects could include the dimensions and colors of the players, their uniforms, and the dimensions of their bat, stumps, and other information. iii. Specification of keyframes: This is the next step in creating animation. Keyframes are a detailed drawing of the scene at any given time during the animation sequence. Each keyframe shows the positions, colors, shapes, and other details of the objects at a specific time in the animation sequence. The animation will flow smoother if there are more frames. Complex motions require more keyframes than simple, slow-varying motions. Some keyframes can be specified in extreme positions while others are placed so that the time between them is not too long. iv. Generation of intermediate frames: After the keyframes have been specified, it is time to generate intermediate frames. The display media used will determine the number of frames needed for animation. The film needs 24 frames per second while graphics terminals need more than 60 frames per minute. The motion is usually set up so that there are between two keyframes three to five intermediate frames. Depending on the motion speed, keyframes can be duplicated. If we were to make a 1-minute film without duplication, then 1440 frames are required. However, if five frames are placed between two keyframes, then only 288 keyframes will be needed.
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